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	<title>Hynds&#124;Studio &#187; networking</title>
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	<link>http://www.bchynds.com</link>
	<description>3d computer animation, open source technology, software application development, IT network security, and random awesomeness!</description>
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		<title>Networking Book and Config Generator</title>
		<link>http://www.bchynds.com/2009/06/12/networking-book-and-config-generator/</link>
		<comments>http://www.bchynds.com/2009/06/12/networking-book-and-config-generator/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 03:56:03 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[eBooks]]></category>
		<category><![CDATA[Website News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Config]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=242</guid>
		<description><![CDATA[I have two things to announce today. The first is something that I mentioned a while back, but recently I&#8217;ve been doing a lot of work on. I mentioned before that I was working on a Blender Game Networking eBook and I&#8217;d like to give you some updates on what&#8217;s happening. In a nutshell, the [...]]]></description>
			<content:encoded><![CDATA[<p>I have two things to announce today.  The first is something that I mentioned a while back, but recently I&#8217;ve been doing a lot of work on.  I mentioned before that I was working on a Blender Game Networking eBook and I&#8217;d like to give you some updates on what&#8217;s happening.  In a nutshell, the book has evolved into much more then an eBook.  I&#8217;ve been writing and editing like crazy on this book and I&#8217;m pleased to announce that I will be publishing this book in paper-bound form (yippe!).  The book will hopefully include a CD with demo files and extra goodies to play with.  However, I&#8217;m not even halfway done with writing the book yet.  I&#8217;ll give you a heads up when I get close though and maybe even open a pre-order form so I have a good idea of what type of demand there is.</p>
<p>The second announcement, I will be launching some really cool developer stuff on my site very soon.  I&#8217;m developing some code generators for compiling Blender with some easy to understand documentation.  It should be a nice contribution to the community, especially for those who are just learning the ropes.</p>
<p>So keep your eyes open for some really cool stuff heading your way <img src='http://www.bchynds.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Networking Demo Update</title>
		<link>http://www.bchynds.com/2008/11/13/networking-demo-update/</link>
		<comments>http://www.bchynds.com/2008/11/13/networking-demo-update/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 05:49:24 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Website News]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=121</guid>
		<description><![CDATA[Since I&#8217;ve been having some nice time off from work lately, I&#8217;ve been spending it on getting some of my projects finalized.  I&#8217;ve taken the mess from my old networking demo and rebuilt it from scratch.  So far, I have a working echo server that works seamlessly with my client I built inside the Blender [...]]]></description>
			<content:encoded><![CDATA[<p>Since I&#8217;ve been having some nice time off from work lately, I&#8217;ve been spending it on getting some of my projects finalized.  I&#8217;ve taken the mess from my old networking demo and rebuilt it from scratch.  So far, I have a working echo server that works seamlessly with my client I built inside the Blender Game Engine.  I&#8217;m going to add support for tracking user status and maybe even user profiles, but that may be something later down the road.  The ultimate intention for this server/client demo is to create a fully working game server.  The game server will provide a solid base for creating various types of networked games.  I&#8217;ll create a nice API for communicating with the server from the Blender client too, so making your own games work with the server will be very easy.  The server and the code within the client are all done in python.  I&#8217;ll post a video of the server in action soon to demonstrate how things are working so far.  As far as releasing the code, I have to think about it more on how I&#8217;d like to release this to the community.  I&#8217;ll keep you posted.</p>
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