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	<title>Hynds&#124;Studio</title>
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	<link>http://www.bchynds.com</link>
	<description>exploring the world of 3d computer animation and game design through open source technology</description>
	<lastBuildDate>Thu, 07 Jan 2010 07:51:11 +0000</lastBuildDate>
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		<title>My first post of the new decade!</title>
		<link>http://www.bchynds.com/2010/01/07/my-first-post-of-the-new-decade/</link>
		<comments>http://www.bchynds.com/2010/01/07/my-first-post-of-the-new-decade/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 07:50:54 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Website News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=376</guid>
		<description><![CDATA[Happy New Years, everyone!  It&#8217;s 2010!  A new decade is upon us and technology is continuing to blossom as rapid as it always has.  Especially in the world of open-source.  Blender 2.5 is pushing closer towards Release Candidate 1, with all its juicy new features and eye-candy user interface.  The Durian project is looking more [...]]]></description>
			<content:encoded><![CDATA[<p>Happy New Years, everyone!  It&#8217;s 2010!  A new decade is upon us and technology is continuing to blossom as rapid as it always has.  Especially in the world of open-source.  Blender 2.5 is pushing closer towards Release Candidate 1, with all its juicy new features and eye-candy user interface.  The Durian project is looking more awesome by the minute.  Montage Studio is pouring into the Durian development team, and producing awesome work with CG Cookie.  And Hynds|Studio is, well &#8230; not doing a whole lot of anything.  A lot of my projects at the moment are mix and match, between my part-time job and side work.  I&#8217;ve been working on getting my Blender Networking eBook finished and ready to launch.  Writing an entire book is not an easy task by any means.  I also have some other projects I&#8217;d like to get done, including a rewrite of the old Fur Library for 2.5.  I really just need to take a step back and focus on getting one thing done at a time.</p>
<p>So, let&#8217;s start with my New Year&#8217;s Resolution.  Here we go &#8230; I, do solemnly swear, by the witness of the new decade 2010, <strong>will post blog posts on a regular basis</strong>.  Yes, you heard it correct and can hold me to it!  I pay for the blog so I might as well use it, right?  I will also post a lot more goodies for you to enjoy as well.</p>
<p>Speaking of goodies, you&#8217;re probably wondering what happened to my video podcast series.  Well, one thing I&#8217;ve learned is that things never go as planned.  During the creation of the first podcast, my svn checkout quit compiling properly.  Largely due to the fact that there was a lot of new code commits to the svn that wouldn&#8217;t let me compile on Mac OS X.  So, I jumped on IRC and started talking about it in the #blendercoders channel about my compile problems, which itself stemmed interest in another problem with compiling on Mac OS X.  The user-def.mk system for overriding the settings was, and actually always has been, somewhat of an issue.  The current method was to copy the entire user-def.mk file from the config presets, and paste it into the blender root directory to be edited.  To be honest, I&#8217;m not a coder, or at least not a well experienced one.  So, I have no clue why this was a problem.  It&#8217;s always been routine for me when compiling Blender to do this.  Well, since then, it&#8217;s changed again.  To make a long story short, I&#8217;ll need to do some more research on how it&#8217;s setup now before I can continue with the compiling series.  There are some dependency issues that need resolved too.  The video podcasts are planned to get back into development, but starting into something else other then compiling Blender.  Feel free to post suggestions in the comments, because I&#8217;m always interested in my reader&#8217;s feedback.</p>
<p>Another goody to expect from this year is a rewrite of the old Fur Library for the 2.5 update.  There&#8217;s some really awesome stuff I&#8217;d like to take advantage of, and I think it would really benefit those who actually used the old library.  I&#8217;m researching the in-app tutorial stuff in 2.5, so I hope I&#8217;m able to make something useful this time around.</p>
<p>Again, I&#8217;d like to wish you all a Happy New Year, and I look forward to keeping in touch more often.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Networking Book update.</title>
		<link>http://www.bchynds.com/2009/10/21/game-networking-book-update/</link>
		<comments>http://www.bchynds.com/2009/10/21/game-networking-book-update/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:37:05 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[eBooks]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=363</guid>
		<description><![CDATA[Just thought I would drop you an update on the Blender Game Networking book.  I am still working on it.  It almost veered into the endless pit of no return, but I am finding a lot more time to getting back to writing again.  Let&#8217;s hope for the best.  Here&#8217;s a teaser screenshot of some [...]]]></description>
			<content:encoded><![CDATA[<p>Just thought I would drop you an update on the Blender Game Networking book.  I am still working on it.  It almost veered into the endless pit of no return, but I am finding a lot more time to getting back to writing again.  Let&#8217;s hope for the best.  Here&#8217;s a teaser screenshot of some context (Note: not necessarily the final draft) :</p>
<p style="text-align: center;"><img class="size-full wp-image-364   aligncenter" title="Blender Game Networking Teaser" src="http://www.bchynds.com/wp-content/uploads/2009/10/bgn_teaser.png" alt="Chapter 2 beginning context for the upcoming Blender Game Networking book." width="525" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Video Podcast &#8211; Episode One</title>
		<link>http://www.bchynds.com/2009/10/20/video-podcast-episode-one/</link>
		<comments>http://www.bchynds.com/2009/10/20/video-podcast-episode-one/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 01:57:20 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Video Podcast]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=347</guid>
		<description><![CDATA[Yes, it&#8217;s official.  And it&#8217;s released!  Episode One of the Hynds&#124;Studio Video Podcast is here, and gives you a quick introduction to the Compiling Blender 2.5 series. So without further ado &#8230;
the Hynds&#124;Studio Video Podcast
Episode 1
Compiling Blender 2.5 &#8211; Introduction

]]></description>
			<content:encoded><![CDATA[<p>Yes, it&#8217;s official.  And it&#8217;s released!  Episode One of the Hynds|Studio Video Podcast is here, and gives you a quick introduction to the Compiling Blender 2.5 series. So without further ado &#8230;</p>
<h3 style="text-align: right;"><span style="color: #ff6600;">the Hynds|Studio Video Podcast</span></h3>
<p style="text-align: right;"><strong>Episode 1</strong><br />
<em>Compiling Blender 2.5 &#8211; Introduction</em></p>
<p><img src="http://www.bchynds.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bchynds.com/2009/10/20/video-podcast-episode-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Website Updates and Update Fixes.</title>
		<link>http://www.bchynds.com/2009/10/20/website-updates-and-update-fixes/</link>
		<comments>http://www.bchynds.com/2009/10/20/website-updates-and-update-fixes/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:21:43 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Website News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=339</guid>
		<description><![CDATA[I recently made some updates to the website, but unfortunately no good deed goes unpunished.  I started to receive emails about not being able to access registered content.  Since there is nothing you need to register for, I had a look and discovered my download manager made some bizarre changes to the permissions [...]]]></description>
			<content:encoded><![CDATA[<p>I recently made some updates to the website, but unfortunately no good deed goes unpunished.  I started to receive emails about not being able to access registered content.  Since there is nothing you need to register for, I had a look and discovered my download manager made some bizarre changes to the permissions of files I have publicly available.  They are now all fixed.  If there are any other problems, feel free to shoot me an email about it.</p>
<p>I&#8217;m about to start posting more on the website along with some of my recent projects, so keep tuned in. <img src='http://www.bchynds.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender 2.5 Featured Feature: &#8220;File Browser&#8221;</title>
		<link>http://www.bchynds.com/2009/06/21/blender-25-featured-feature-file-browser/</link>
		<comments>http://www.bchynds.com/2009/06/21/blender-25-featured-feature-file-browser/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:00:52 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=298</guid>
		<description><![CDATA[
The new full screen, feature loaded, File Browser is serious about productivity.  Finding what you want, where you want, and quickly is what we all been waiting for.  Thumbnail previews of images make it easy to figure out which file you&#8217;re looking for.  The new sidebar gives fast access to your system directories and files.  [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-299" title="filemanager" src="http://www.bchynds.com/wp-content/uploads/2009/06/filemanager.png" alt="filemanager" width="512" height="285" /></p>
<p>The new full screen, feature loaded, File Browser is serious about productivity.  Finding what you want, where you want, and quickly is what we all been waiting for.  Thumbnail previews of images make it easy to figure out which file you&#8217;re looking for.  The new sidebar gives fast access to your system directories and files.  Bookmarks can be set to really speed up finding things, and it also remembers what you opened recently.  But the fun doesn&#8217;t stop there.  The header provides several new viewing and sorting options, along with filters for common file types!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Blender 2.5 Featured Feature: &#8220;Animated View Switch&#8221;</title>
		<link>http://www.bchynds.com/2009/06/20/blender-25-featured-feature-animated-view-switch/</link>
		<comments>http://www.bchynds.com/2009/06/20/blender-25-featured-feature-animated-view-switch/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 06:00:54 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=324</guid>
		<description><![CDATA[
Edit: It&#8217;s been brought to my attention that the animated viewport switching is actually in the 2.49 release.  You can find it under User Preferences &#62; View and Controls &#62; &#8220;Smooth View&#8221;.  I guess I never really noticed this until the 2.5 UI enabled it by default.  I&#8217;ve been using Blender for the past 6 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-325" title="animated_view" src="http://www.bchynds.com/wp-content/uploads/2009/06/animated_view.gif" alt="animated_view" width="512" height="320" /></p>
<p><em>Edit: It&#8217;s been brought to my attention that the animated viewport switching is actually in the 2.49 release.  You can find it under User Preferences &gt; View and Controls &gt; &#8220;Smooth View&#8221;.  I guess I never really noticed this until the 2.5 UI enabled it by default.  I&#8217;ve been using Blender for the past 6 years and I still learn something new every day.</em></p>
<p>Something I didn&#8217;t notice right away until I started doing some modeling in 2.5 is the animated viewport switching.  When switching in a 3D View in both Orthographic and Perspective, using the Number Pad 0, 1, 3, and 7 keys, the viewport is actually animated.  It doesn&#8217;t matter what view angle you&#8217;re at either.  The animation effect will move from any User view angle, even from a Camera view.  This will be very helpful, especially for beginners, to understand where you are in relation to your scene and/or model.  It&#8217;s great to see a lot of work is being done like this to help the user learn and understand 3D space and the application itself.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Blender 2.5 Featured Feature: &#8220;Color Picker: Mini&#8221;</title>
		<link>http://www.bchynds.com/2009/06/19/blender-25-featured-feature-color-picker-mini/</link>
		<comments>http://www.bchynds.com/2009/06/19/blender-25-featured-feature-color-picker-mini/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 09:00:57 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=290</guid>
		<description><![CDATA[
Out with the old and in with the new!  But what&#8217;s so different about picking your favorite color now?  The color picker seems to be working the same.  A little different UI to suit the new makeover, but overall it still functions the same as before.  RGB, HSV, HEX, Sampler &#8230; except one tiny new [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-291" title="colorpickermini" src="http://www.bchynds.com/wp-content/uploads/2009/06/colorpickermini.png" alt="colorpickermini" width="369" height="151" /></p>
<p>Out with the old and in with the new!  But what&#8217;s so different about picking your favorite color now?  The color picker seems to be working the same.  A little different UI to suit the new makeover, but overall it still functions the same as before.  RGB, HSV, HEX, Sampler &#8230; except one tiny new thing.  Tiny it is, because it&#8217;s the new mini color picker!  The Mini Color Picker is displayed when simply LMB clicking the color well to edit the color.  To bring up the full Color Picker, Shift+LMB click the color well.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>First Sightings of the Logic Editor in Blender 2.5</title>
		<link>http://www.bchynds.com/2009/06/18/first-sightings-of-the-logic-editor-in-blender-25/</link>
		<comments>http://www.bchynds.com/2009/06/18/first-sightings-of-the-logic-editor-in-blender-25/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 02:10:31 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=317</guid>
		<description><![CDATA[
We really haven&#8217;t seen much of the Game Engine additions to 2.5 yet, and it&#8217;s pretty cool to see the developers starting to add in the functionality for it with the new user interface.  And guess what, the Logic Editor is getting an overhaul!  You won&#8217;t find it listed in the Buttons Window anymore, because [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-318" title="logiceditor" src="http://www.bchynds.com/wp-content/uploads/2009/06/logiceditor.png" alt="logiceditor" width="512" height="259" /></p>
<p>We really haven&#8217;t seen much of the Game Engine additions to 2.5 yet, and it&#8217;s pretty cool to see the developers starting to add in the functionality for it with the new user interface.  And guess what, the Logic Editor is getting an overhaul!  You won&#8217;t find it listed in the Buttons Window anymore, because it&#8217;s now designed as it&#8217;s own window.  It has it&#8217;s own sidebar with some settings, which I&#8217;m curious what type of development lies in the works there since the menu&#8217;s are still empty yet.</p>
<p>In a way, it&#8217;s a little disappointing to see the old fixed layout being ported to 2.5.  Lots of us had hopes to see a Node based system with the freedom to move the Controllers, Actuators and Sensors around.  But, the UI improvements are nice.  We got curved connections between bricks now!  Woo hoo!</p>
<p>Keep up the great work developers!</p>
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			<wfw:commentRss>http://www.bchynds.com/2009/06/18/first-sightings-of-the-logic-editor-in-blender-25/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Blender 2.5 Featured Feature: &#8220;Swap Views&#8221;</title>
		<link>http://www.bchynds.com/2009/06/18/blender-25-featured-feature-swap-views/</link>
		<comments>http://www.bchynds.com/2009/06/18/blender-25-featured-feature-swap-views/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:00:46 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=266</guid>
		<description><![CDATA[
Editing your layouts just got so much easier!  Using Swap Views, you can drag and drop one view onto another to simply swap them.  This is done by Alt+LMB (Left Mouse Button) Click and drag the handle in the upper right corner of the view, then drop it on the view you want [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-267" title="swapviews" src="http://www.bchynds.com/wp-content/uploads/2009/06/swapviews.png" alt="swapviews" width="564" height="344" /></p>
<p>Editing your layouts just got so much easier!  Using Swap Views, you can drag and drop one view onto another to simply swap them.  This is done by Alt+LMB (Left Mouse Button) Click and drag the handle in the upper right corner of the view, then drop it on the view you want to swap with.</p>
<p>Note: The upper right corner handle of a view is called an &#8220;action zone&#8221; in code.  I&#8217;ve asked the developers for an official name for this, and the results were interesting none the less.  It seems there really isn&#8217;t an &#8220;official&#8221; name yet.  I&#8217;d imagine it will be called the &#8220;Corner View Widget&#8221; or something similar.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Blender 2.5 Featured Feature: &#8220;4-Split View&#8221;</title>
		<link>http://www.bchynds.com/2009/06/17/blender-25-featured-feature-4-split-view/</link>
		<comments>http://www.bchynds.com/2009/06/17/blender-25-featured-feature-4-split-view/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:00:29 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender News]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=270</guid>
		<description><![CDATA[
This has got to be one of the coolest little features being added into 2.5.  It&#8217;s called &#8220;4-Split View&#8221;.  In a nutshell, it takes a single 3D View and automatically splits it into the traditional 4 views (Top, Front, Right, and Camera).  To enable this, you use the Transform Property menu (accessed the same way [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-272" title="4splitview" src="http://www.bchynds.com/wp-content/uploads/2009/06/4splitview.png" alt="4splitview" width="309" height="140" /></p>
<p>This has got to be one of the coolest little features being added into 2.5.  It&#8217;s called &#8220;4-Split View&#8221;.  In a nutshell, it takes a single 3D View and automatically splits it into the traditional 4 views (Top, Front, Right, and Camera).  To enable this, you use the Transform Property menu (accessed the same way as before with the N key), and then click on &#8220;4-Split View&#8221;.  It has 3 options: Lock, Box, and Clip.  &#8220;Lock&#8221; prevents you from changing the view perspective&#8217;s.  &#8220;Box&#8221; will auto align each window scale to match the others.  As of currently, I can&#8217;t click on &#8220;Clip&#8221; and I&#8217;m actually not sure what it would do when it&#8217;s ready.  Any thoughts?</p>
<p><img class="aligncenter size-full wp-image-274" title="4splitview_view" src="http://www.bchynds.com/wp-content/uploads/2009/06/4splitview_view.png" alt="4splitview_view" width="451" height="411" /></p>
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