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	<title>Hynds&#124;Studio &#187; Experimental</title>
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	<link>http://www.bchynds.com</link>
	<description>3d computer animation, open source technology, software application development, IT network security, and random awesomeness!</description>
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		<title>Compiled BWToolkit, Mac OSX 10.5 for PowerPC</title>
		<link>http://www.bchynds.com/2010/06/04/compiled-bwtoolkit-mac-osx-10-5-for-powerpc/</link>
		<comments>http://www.bchynds.com/2010/06/04/compiled-bwtoolkit-mac-osx-10-5-for-powerpc/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 11:21:21 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=441</guid>
		<description><![CDATA[So, I&#8217;ve been working on getting back into developing on Mac OS X again (I really want to start developing for the iPad/iPhone), and I&#8217;ve been poking at some frameworks here and there to finally get something decently designed for some silly application ideas I have floating around on pen and paper.  Until I can [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve been working on getting back into developing on Mac OS X again (I really want to start developing for the iPad/iPhone), and I&#8217;ve been poking at some frameworks here and there to finally get something decently designed for some silly application ideas I have floating around on pen and paper.  Until I can fork out the money to get an Intel Mac Mini (since I can&#8217;t play with the iPhone SDK on PowerPC) along with the $99 Apple Developer Fee, I&#8217;m slowly learning the ropes on Xcode and Objective-C with my Power Mac G5.  I think learning how to develop on my existing Mac will give me a better advantage of learning how to develop for the iPhone/iPad when the time comes.  I&#8217;ve walked through some basic HelloWorld.app tutorials in the past, but never really taken the time to finish a somewhat serious project.  Until now.</p>
<p>The BWToolkit is a great framework to alleviate some stress on designing a great looking user interface.  It&#8217;s functionality and ease of use has made it really worth the effort to get compiled on my PowerPC.  The developer (Brandon Walkin) provides an i386 version of BWToolkit.ibplugin 1.2.5 on his website (<a href="http://brandonwalkin.com/bwtoolkit/">http://brandonwalkin.com/bwtoolkit/</a>), but I&#8217;ve taken the time to compile a working PowerPC version on Mac OS X 10.5.  The following file (BWToolkit.ibplugin) was compiled, tested, and working on my Dual 2.7 GHz PowerMac G5.  Enjoy!</p>
Note: There is a file embedded within this post, please visit this post to download the file.
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		<title>Game Menu Demo</title>
		<link>http://www.bchynds.com/2009/03/26/game-menu-demo/</link>
		<comments>http://www.bchynds.com/2009/03/26/game-menu-demo/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 02:52:25 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=205</guid>
		<description><![CDATA[Taking a break from the multi-touch table, I&#8217;ve been getting back to working on my Blender Game Networking demo.  I&#8217;ve posted a video on youtube a whileback showing the menu for the game, and seral people have asked for tutorials.  So, I made up this quick video showing how it&#8217;s done.  Since the demo will [...]]]></description>
			<content:encoded><![CDATA[<p>Taking a break from the multi-touch table, I&#8217;ve been getting back to working on my Blender Game Networking demo.  I&#8217;ve posted a video on youtube a whileback showing the menu for the game, and seral people have asked for tutorials.  So, I made up this quick video showing how it&#8217;s done.  Since the demo will be released under a Creative Commons license anyways, I&#8217;ve posted the .blend file for you to check out too.  Enjoy.</p>
<p><object width="400" height="220" data="http://vimeo.com/moogaloop.swf?clip_id=3875481&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3875481&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/3875481">Game Menu Explained</a> from <a href="http://vimeo.com/user363758">BrianH</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>And the .blend file:</p>
Note: There is a file embedded within this post, please visit this post to download the file.
<p>If you have any questions or comments, feel free to leave a comment below.  Thanks.</p>
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		<slash:comments>4</slash:comments>
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		<title>Blender FurLib Volume 1 Re-Posted</title>
		<link>http://www.bchynds.com/2008/12/03/blender-furlib-volume-1-re-posted/</link>
		<comments>http://www.bchynds.com/2008/12/03/blender-furlib-volume-1-re-posted/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 02:42:36 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=149</guid>
		<description><![CDATA[As requested through an email, I have uploaded the old Fur Library Volume 1 to my web server.  It&#8217;s fairly outdated, but if you&#8217;re one of the many people who&#8217;ve been finding broken links around the internet, you can download it here: Note: This library is popularly known as &#8220;BrianH&#8217;s Blender FurLib&#8221;.  If you found [...]]]></description>
			<content:encoded><![CDATA[<p>As requested through an email, I have uploaded the old Fur Library Volume 1 to my web server.  It&#8217;s fairly outdated, but if you&#8217;re one of the many people who&#8217;ve been finding broken links around the internet, you can download it here:</p>
Note: There is a file embedded within this post, please visit this post to download the file.
<p>Note: This library is popularly known as &#8220;BrianH&#8217;s Blender FurLib&#8221;.  If you found a broken link to this library, feel free to post a comment on where you found it and I&#8217;ll try my best to fix them.  Thank you.</p>
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		<slash:comments>11</slash:comments>
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		<title>Experimental Blend: House of Flying Monkeys</title>
		<link>http://www.bchynds.com/2008/09/04/experimental-blend-house-of-flying-monkeys/</link>
		<comments>http://www.bchynds.com/2008/09/04/experimental-blend-house-of-flying-monkeys/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:02:18 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=85</guid>
		<description><![CDATA[Here&#8217;s a really neat trick to play around with. The particle system has been around for quite some time now and has seen some major improvements. One of it&#8217;s great features is collision detection. In this .blend setup, I&#8217;ve added 2 planes, a Suzanne object and a camera for rendering. One plane acts as the [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.bchynds.com/wp-content/uploads/2008/09/houseofflyingmonkeys.png" rel="lightbox[85]"><img src="http://www.bchynds.com/wp-content/uploads/2008/09/houseofflyingmonkeys-300x168.png" alt="" title="houseofflyingmonkeys" width="300" height="168" class="aligncenter size-medium wp-image-91" /></a></center></p>
<p>Here&#8217;s a really neat trick to play around with.  The particle system has been around for quite some time now and has seen some major improvements.  One of it&#8217;s great features is collision detection.  In this .blend setup, I&#8217;ve added 2 planes, a Suzanne object and a camera for rendering.  One plane acts as the emitter and the other as the collision surface.  The Suzanne is setup to be used for the particle visualization.  1000 particles are emitted over a 30 frame time period (1-30).  There is some randomness setting set in the particle system, but it can be improved a lot.  Feel free to check out the .blend file and experiment for yourself.</p>
<p>Naturally there are some problems with this setup.  The particles don&#8217;t always bounce off the surface and sometimes collision isn&#8217;t detected until the particle is further into the plane then it should be.  I don&#8217;t know why this happens, so if you have any ideas feel free to leave a comment.</p>
<p>Note: For further experimentation, you can adjust the collision surface&#8217;s damping settings, and/or even add another collision object.</p>
Note: There is a file embedded within this post, please visit this post to download the file.
]]></content:encoded>
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