Demo files may see release before eBook.

I haven’t decided to release them yet, but the demo files could very well see their way onto the server before the Blender Game Networking eBook is finished. A lot of people have been anxious to see the demo in action and learn more about how it’s setup. Right now, the demo files are not complete and still need some work. If they’re not released separately, they will definitely be included with the book.

Another update is that the eShop development is looking pretty nice. I should have it finished in time for the book release. There are some issues being worked out right now, more related to eBook deployment, but hopefully everything will work out in the end.

Thanks for your patience. It’s been a lot of work, especially doing this by myself. Being a one-man-band in developing this book has been quite a task to take on. I’m hoping to see a good turnover on the eBook. It’ll definitely give me more encouragement to continue developing other projects like this.

Blender Game Networking eBook, coming soon.

Want to explore multi-player game design using Blender 3D? Then this eBook is exactly what you need! I have taken the time to cover everything you need to know to create a networked, multi-player game using the Blender Game Engine. The information in this eBook can be used to create any style of game because it focuses primarily on network communication. Getting your game clients communicating over a network can be a tedious task, especially if you don’t know what you’re doing. In this book, I guide you through low level Python networking to create Python socket connections. Learn how to setup your .blend files and handle the data needed for network communication. It’s easy, it’s fun, and it’s very rewarding.

Coming Soon.