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	<title>Hynds&#124;Studio &#187; eBooks</title>
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	<description>exploring the world of 3d computer animation through open source technology, and Mac OS X software development</description>
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		<title>Game Networking Book update.</title>
		<link>http://www.bchynds.com/2009/10/21/game-networking-book-update/</link>
		<comments>http://www.bchynds.com/2009/10/21/game-networking-book-update/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:37:05 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[eBooks]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=363</guid>
		<description><![CDATA[Just thought I would drop you an update on the Blender Game Networking book.  I am still working on it.  It almost veered into the endless pit of no return, but I am finding a lot more time to getting back to writing again.  Let&#8217;s hope for the best.  Here&#8217;s a teaser screenshot of some [...]]]></description>
			<content:encoded><![CDATA[<p>Just thought I would drop you an update on the Blender Game Networking book.  I am still working on it.  It almost veered into the endless pit of no return, but I am finding a lot more time to getting back to writing again.  Let&#8217;s hope for the best.  Here&#8217;s a teaser screenshot of some context (Note: not necessarily the final draft) :</p>
<p style="text-align: center;"><img class="size-full wp-image-364   aligncenter" title="Blender Game Networking Teaser" src="http://www.bchynds.com/wp-content/uploads/2009/10/bgn_teaser.png" alt="Chapter 2 beginning context for the upcoming Blender Game Networking book." width="525" /></p>
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		<title>Networking Book and Config Generator</title>
		<link>http://www.bchynds.com/2009/06/12/networking-book-and-config-generator/</link>
		<comments>http://www.bchynds.com/2009/06/12/networking-book-and-config-generator/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 03:56:03 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[Website News]]></category>
		<category><![CDATA[eBooks]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Config]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=242</guid>
		<description><![CDATA[I have two things to announce today. The first is something that I mentioned a while back, but recently I&#8217;ve been doing a lot of work on. I mentioned before that I was working on a Blender Game Networking eBook and I&#8217;d like to give you some updates on what&#8217;s happening. In a nutshell, the [...]]]></description>
			<content:encoded><![CDATA[<p>I have two things to announce today.  The first is something that I mentioned a while back, but recently I&#8217;ve been doing a lot of work on.  I mentioned before that I was working on a Blender Game Networking eBook and I&#8217;d like to give you some updates on what&#8217;s happening.  In a nutshell, the book has evolved into much more then an eBook.  I&#8217;ve been writing and editing like crazy on this book and I&#8217;m pleased to announce that I will be publishing this book in paper-bound form (yippe!).  The book will hopefully include a CD with demo files and extra goodies to play with.  However, I&#8217;m not even halfway done with writing the book yet.  I&#8217;ll give you a heads up when I get close though and maybe even open a pre-order form so I have a good idea of what type of demand there is.</p>
<p>The second announcement, I will be launching some really cool developer stuff on my site very soon.  I&#8217;m developing some code generators for compiling Blender with some easy to understand documentation.  It should be a nice contribution to the community, especially for those who are just learning the ropes.</p>
<p>So keep your eyes open for some really cool stuff heading your way <img src='http://www.bchynds.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>BGE Networking eBook Update</title>
		<link>http://www.bchynds.com/2008/12/03/bge-networking-ebook-update/</link>
		<comments>http://www.bchynds.com/2008/12/03/bge-networking-ebook-update/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 00:42:16 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[eBooks]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=144</guid>
		<description><![CDATA[Just thought I would keep you posted on the progress.  I&#8217;ve gotten some time today to get some work done with the demo and the book, and I&#8217;m making a lot of revisions.  First, the book is being converted to an online format.  There&#8217;s many reasons for this, mostly security and accessability.  You&#8217;ll be able [...]]]></description>
			<content:encoded><![CDATA[<p>Just thought I would keep you posted on the progress.  I&#8217;ve gotten some time today to get some work done with the demo and the book, and I&#8217;m making a lot of revisions.  First, the book is being converted to an online format.  There&#8217;s many reasons for this, mostly security and accessability.  You&#8217;ll be able to log into the site and view the book from anywhere online.  Another benifit of this is utilizing web technologies.  This allows me to create more dynamic and interactive content.</p>
<p>I&#8217;ve also started revising the book and changing some chapter content.  There was a few things I wanted to add in so I had to switch some content around.  With this comes the only downfall, in that the release is being pushed back.  There hasn&#8217;t been any set date for release, but this just makes it a little longer.  Hopefully I can finish this soon so you all can enjoy it.  I applogise for the delay, it&#8217;s pretty hard to write an entire book by yourself.  Anyways, back to work I go . . .</p>
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		<title>Demo files may see release before eBook.</title>
		<link>http://www.bchynds.com/2008/08/25/demo-files-may-see-release-before-book/</link>
		<comments>http://www.bchynds.com/2008/08/25/demo-files-may-see-release-before-book/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 23:57:23 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[eBooks]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=54</guid>
		<description><![CDATA[I haven&#8217;t decided to release them yet, but the demo files could very well see their way onto the server before the Blender Game Networking eBook is finished. A lot of people have been anxious to see the demo in action and learn more about how it&#8217;s setup. Right now, the demo files are not [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t decided to release them yet, but the demo files could very well see their way onto the server before the Blender Game Networking eBook is finished.  A lot of people have been anxious to see the demo in action and learn more about how it&#8217;s setup.  Right now, the demo files are not complete and still need some work.  If they&#8217;re not released separately, they will definitely be included with the book.</p>
<p>Another update is that the eShop development is looking pretty nice.  I should have it finished in time for the book release.  There are some issues being worked out right now, more related to eBook deployment, but hopefully everything will work out in the end.</p>
<p>Thanks for your patience.  It&#8217;s been a lot of work, especially doing this by myself.  Being a one-man-band in developing this book has been quite a task to take on.  I&#8217;m hoping to see a good turnover on the eBook.  It&#8217;ll definitely give me more encouragement to continue developing other projects like this.</p>
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		<title>Blender Game Networking eBook, coming soon.</title>
		<link>http://www.bchynds.com/2008/08/22/ebook-progress/</link>
		<comments>http://www.bchynds.com/2008/08/22/ebook-progress/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 22:27:49 +0000</pubDate>
		<dc:creator>BrianH</dc:creator>
				<category><![CDATA[eBooks]]></category>

		<guid isPermaLink="false">http://www.bchynds.com/?p=14</guid>
		<description><![CDATA[Want to explore multi-player game design using Blender 3D? Then this eBook is exactly what you need! I have taken the time to cover everything you need to know to create a networked, multi-player game using the Blender Game Engine. The information in this eBook can be used to create any style of game because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bchynds.com/wp-content/uploads/2008/08/manual1book.png" rel="lightbox[14]"><img class="alignleft size-medium wp-image-19" style="margin-left: 5px; margin-right: 5px;" title="manual1book" src="http://www.bchynds.com/wp-content/uploads/2008/08/manual1book-206x300.png" alt="" width="206" height="300" align="left" /></a>Want to explore multi-player game design using Blender 3D?  Then this eBook is exactly what you need!  I have taken the time to cover everything you need to know to create a networked, multi-player game using the Blender Game Engine.  The information in this eBook can be used to create any style of game because it focuses primarily on network communication.  Getting your game clients communicating over a network can be a tedious task, especially if you don&#8217;t know what you&#8217;re doing.  In this book, I guide you through low level Python networking to create Python socket connections.  Learn how to setup your .blend files and handle the data needed for network communication.  It&#8217;s easy, it&#8217;s fun, and it&#8217;s very rewarding.</p>
<h3 style="text-align: center;">Coming Soon.</h3>
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