First Sightings of the Logic Editor in Blender 2.5
Posted by BrianH | Filed under Blender News

We really haven’t seen much of the Game Engine additions to 2.5 yet, and it’s pretty cool to see the developers starting to add in the functionality for it with the new user interface. And guess what, the Logic Editor is getting an overhaul! You won’t find it listed in the Buttons Window anymore, because it’s now designed as it’s own window. It has it’s own sidebar with some settings, which I’m curious what type of development lies in the works there since the menu’s are still empty yet.
In a way, it’s a little disappointing to see the old fixed layout being ported to 2.5. Lots of us had hopes to see a Node based system with the freedom to move the Controllers, Actuators and Sensors around. But, the UI improvements are nice. We got curved connections between bricks now! Woo hoo!
Keep up the great work developers!
One Response to “First Sightings of the Logic Editor in Blender 2.5”
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ZanQdo Says:
June 19th, 2009 at 9:42 amHey there. they will get the old functionality first then move to node based logic