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From the Blog

Nov
13
Posted by BrianH at 11:49 pm

Since I’ve been having some nice time off from work lately, I’ve been spending it on getting some of my projects finalized.  I’ve taken the mess from my old networking demo and rebuilt it from scratch.  So far, I have a working echo server that works seamlessly with my client I built inside the Blender Game Engine.  I’m going to add support for tracking user status and maybe even user profiles, but that may be something later down the road.  The ultimate intention for this server/client demo is to create a fully working game server.  The game server will provide a solid base for creating various types of networked games.  I’ll create a nice API for communicating with the server from the Blender client too, so making your own games work with the server will be very easy.  The server and the code within the client are all done in python.  I’ll post a video of the server in action soon to demonstrate how things are working so far.  As far as releasing the code, I have to think about it more on how I’d like to release this to the community.  I’ll keep you posted.