
Here’s a really neat trick to play around with. The particle system has been around for quite some time now and has seen some major improvements. One of it’s great features is collision detection. In this .blend setup, I’ve added 2 planes, a Suzanne object and a camera for rendering. One plane acts as the emitter and the other as the collision surface. The Suzanne is setup to be used for the particle visualization. 1000 particles are emitted over a 30 frame time period (1-30). There is some randomness setting set in the particle system, but it can be improved a lot. Feel free to check out the .blend file and experiment for yourself.
Naturally there are some problems with this setup. The particles don’t always bounce off the surface and sometimes collision isn’t detected until the particle is further into the plane then it should be. I don’t know why this happens, so if you have any ideas feel free to leave a comment.
Note: For further experimentation, you can adjust the collision surface’s damping settings, and/or even add another collision object.
House of Flying Monkeys (364.0 KiB, 507 hits)
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