Want to explore multi-player game design using Blender 3D? Then this eBook is exactly what you need! I have taken the time to cover everything you need to know to create a networked, multi-player game using the Blender Game Engine. The information in this eBook can be used to create any style of game because it focuses primarily on network communication. Getting your game clients communicating over a network can be a tedious task, especially if you don’t know what you’re doing. In this book, I guide you through low level Python networking to create Python socket connections. Learn how to setup your .blend files and handle the data needed for network communication. It’s easy, it’s fun, and it’s very rewarding.
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NetOperator Wibby |
Wow, I didn’t think I’d find this goodie here. Well, I certainly look forward to this. Will the eBook be free or payware?
admin |
It’s currently planned to be purchased through the online store. However, I may later switch it to donationware. I am planning to release a series of eBooks, in which each release will set the previous book into donationware status. But it’s still undetermined.
NetOperator Wibby |
Ah okay. Well! This is certainly great news regardless. Thanks for the info.